BLENDER TUTORIALS
BEGINNER BASICS- Lots of good starter tutorials:
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BUILDING SIMPLE SHAPES & ADDING TEXTURES
Objective:
This exercise will teach you how to build simple shapes and apply textures to them in Blender. The goal is to familiarize you with basic modeling and texturing techniques. Overview:
Steps: 1. Setting Up Your Scene:
2. Creating Shapes: CUBE:
SPHERE
CYLINDER
CONE
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3. Positioning Shapes:
4. Applying Textures:
5. Rendering Your Scene:
Submission:
- Use the `G` key to move each shape around the scene.
- Use the `S` key to scale and the `R` key to rotate each shape.
4. Applying Textures:
- Open the Shader Editor by splitting the screen or switching to the Shader Editor workspace.
- Select the cube, then go to the Material Properties tab and click `New` to create a new material.
- In the Shader Editor, add a texture by pressing `Shift + A`, selecting `Texture > Image Texture`, and connecting it to the `Base Color` input of the Repeat the process for the sphere, cylinder, and cone, using different textures for each shape
5. Rendering Your Scene:
- Set up basic lighting by adding a light source (`Shift + A > Light > Point Light`).
- Adjust the camera view by selecting the camera and pressing `0` on the numpad.
- Render the scene by pressing `F12`. For rendering in Blender on a Mac, you can press Fn + F12.
Submission:
- Save your Blender project file.
- Render an image of your scene and save it.
- Submit both the Blender project file and the rendered image.
RIG & ANIMATE CHARACTER (10 MINUTES)
Tips for Success:
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In this beginner-friendly tutorial, you will learn how to rig and animate a low poly character using Blender 3.1.2. You will gain essential skills in rigging and using armature bones to pose and animate your character.
1. Overview:
2. Objectives:
3. Steps:
4. Submission:
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STRETCH + SQUASH- Bouncing Ball
The most important animation principle is called squash and stretch. When an object moves, its movement indicates the rigidity of the object.[1] Many real world objects have little flexibilty, such as furniture, however most organic objects have some level of flexibility in their shape. Take for example a bouncing ball. A rubber ball bounces higher and squashs more upon impact than a hard league ball. The ease with which an object squashs and stretches defines the rigidity of the material making up an object.
In 3D animation, squash and stretch is a technique that is applied to an animated or in-motion characters to give them a more exaggerated movement. Traditional cartoon animation contains a large amount of squash and stretch -- think of older cartoons where a cartoon character being hit on the head with a hammer would go through a lengthy series of movements as the effect of being hit. PROJECT OBJECTIVE: To create a Stretch and Squash sequence in Blender |
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BUILDING A HOUSE
Blender Complete Beginner Tutorial Series - Introduction
In this 11-part tutorial series, you will learn the basics of Blender by creating a stylized house scene. The goal is to help you move beyond the basics of Blender, so you can start creating your own artwork and tackle more advanced projects.
1. Overview:
4. Submission:
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Tips for Success:
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WHAT IF I DON'T HAVE ENOUGH STUFF?
IDEAS FOR EXERCISES
If you’re in that place where you are looking for ideas to add to your reel, 11 seconds club has some great suggestions for animation exercises. Here are some of my suggestions:
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